(;
GM[1]FF[4]VW[]AP[Many Faces of Go:10.0]
SZ[19]
HA[0]
ST[1]
PB[Kobayashi Koichi]
PW[Otake Hideo]
KM[5.5]
TM[8 hours each.]
RE[B+R]
SO[Go World 60,  pp. 30-33]
US[David Forthoffer using GoScribe 2.0]
WR[9 dan pro]

C[14th Kisei Title Match, Game Three

White: Otake Hideo 9-dan

Black: Kobayashi Koichi  Kisei

Komi: 5 1/2 points.

Time: 8 hours each.

Black wins by resignation

Played in Kumamoto City on February 7 & 8, 1990

Source: Go World 60,  pp. 30-33

Commentary by Kato Masao, Ishida Yoshio and Rin Kaiho in April
1990 "Kido"

Recorded by David Forthoffer using GoScribe 2.0

Edited by Anton Dovydaitis.

In this issue we complete our coverage of the 14th Kisei best-of-seven
match. The first two games were given in Go World 59.

After winning the second game, a visibly relieved Otake commented,
"This makes it interesting." It was actually his first win in
a Kisei title match.  In 1981 he was steamrollered by Shuko.

Unfortunately for his fans, he did not win another game in the
series. But the match was by no means one-sided. The key was
the fourth game. Otake took the lead in an extraordinarily complicated
fight but missed his chance to wrap up the game. He might have
evened the series at 2-2, instead of going behind 1-3. The difference
was crucial, and this failure may have caused him to lose heart
a little. This year's Kisei title match bears out the truth of
the observation frequently made by professionals that the fourth
game is the key to the best-of-seven series.

By winning the Kisei title for the fifth time in a row, Kobayashi
became the second player to earn the title of Honorary Kisei.
According to the contract between the Nihon Ki-in, a player who
wins the title either five times in a row or ten times in total
earns the right to this honorary title, to be assumed on retirement
from active play. If a player wins the title for ten years in
a row, he can assume the honorary title as soon as he loses the
actual title. Moreover, in both cases the player receives a pension,
starting the year after he loses the title and continuing for
the number of years he held it.

These clauses were added to the contract when Shuko rebuffed
Rin Kaiho's challenge for the 4th Kisei title in 1980, making
it apparent that the question might arise the following year.
Shuko went on to hold the title for six years, and since this
pension was set at 300,00 yen (nearly $2,000) per month, his
total "bonus" added up to 21,600,000 yen, which is almost as
good as winning the title an extra year. Incidentally, when the
Yomiuri reporter Fujii Masoyoshi described these conditions on
a TV program on the final game, Kobayashi Koichi, who was appearing
as a guest while Takemiya did a commentary on the game, mentioned
that it was the first time he had heard of them. Of course, he's
in no hurry to start collecting the pension.

In previous encounters between these two, Kobayashi had the lead,
with 17 wins to 12 losses. Moreover, most of Kobayashi's losses
came in the earlier part of his career. He has lost ony three
of the 15 games they'd played from 1984 on. He won their only
previous title-match clash, in the 23rd Judan title in 1985 -
3 to nothing. This record naturally made Kobayashi the favourite.
To some extent it was countered by Otake's outstanding form prior
to the match, especially the convincing way he defeated Cho Chikun
in the playoff to decide the challenger. His record for 1989
was an impressive 39-15, compared to Kobayashi's 21-14. However
Kobayashi earned a lot more money for his wins, coming as they
did in top title matches.

Our commentary on this game takes on the form of a round-table
discussion by three players who have all held the Meijin and
Honinbo titles in the past.  That makes them quite a high-powered
team. They have something else in common: they are all unsuccessful
challengers for the Kisei title. So they are in a position to
sympathize with Otake.
];B[pd];W[cq];B[pq];W[cc];B[pk]
C[Kato Masao: Kobayashi's Chinese opening and Otake's double 3-3
are both unusual.

Ishida Yoshio: The double 3-3 shows Otake's concern with the
Kobayashi style.
]LB[cc:4][pq:3][cq:2][pd:1]
;W[nc];B[pf];W[pb]
;B[qc];W[kc];B[jp];W[po]
C[White 12.
]LB[kc:10][nc:6][pb:8][qc:9][pf:7][jp:11][pk:5]
;B[qp];W[op];B[oq];W[mp];B[nq];W[mm]
;B[dd];W[dc];B[ed]
C[Ishida: Black plays the shoulder hit of 19 followed by 21 to
set up a favourable ladder in the lower right corner.
]LB[dd:19][dc:20][qp:13][mm:18][mp:16][nq:17][oq:15][op:14][po:12]
;W[be];B[np];W[no];B[mo]
C[Ishida: Black cuts with 23 and 25 after the shoulder hit at 19
to make the ladder favourable.
]LB[dc:20][dd:19][no:24][np:23][be:22][ed:21]
;W[lo];B[mn];W[ln]
;B[nn];W[nm]
(;B[oo]
C[Ishida: How does this strategy strike you?

Rin Kaiho: Uh, I'd never do this myself.

Kato: I don't like it. Black's stones are shut up on the inside.

Rin: I wonder if this has to happen after Black cuts. Can't Black
extend at 'a' instead of capturing here?
]LB[on:a][nm:30][nn:29][ln:28][mn:27][lo:26][mo:25]
;W[on];B[no]
C[Kido: Apparently there were a lot of pros who said that they
wouldn't adopt this Kobayashi strategy. It doesn't look like
it will become popular.
]LB[on:32][oo:31]
;W[lm];B[fp];W[dn];B[dg];W[pm];B[ol]
;W[om];B[ql]
(;W[fb]
C[Ishida: I thought that the individual style of each player was
coming out well in this game, so I was following it with interest.
But at one blow in the middle game my expectations were betrayed.
Is White 42 about right?

Kido: Well, there's Rin's theory...

Rin: Uh. I'd want to jump to around `a'.

Ishida: But - well, let's leave it at that. The real problem
comes later.
]LB[mj:a][ql:41][om:40][ol:39][pm:38][dg:37][dn:36][fp:35][lm:34][no:33]
;B[ld];W[ne];B[lc];W[ng]
C[Ishida: White 42 invited Black 43, the idea being to skip out
with 44 and 46.
]LB[lc:45][ne:44][ld:43][fb:42]
;B[kd]
(;W[gd]
C[Ishida: The real problem is with White 48. Once White has jumped
out with 44 and 46, invading at `a' is natural.  But White changed
his mind and switched to 48. It's a real pity that he wasn't
completely thorough in his reading.
]LB[lc:45][ne:44][ph:a][ng:46][kd:47][gd:48]
;B[kg];W[oh];B[mf];W[nf];B[qh];W[oj];B[pi];W[di]
;B[mj];W[oi];B[nk]
C[Kato: The result in the game is painful.  Black 57 and 59 are
good moves.
]LB[nf:52][di:56][gd:48][kg:49][mf:51][mj:57][qh:53][pi:55][oh:50][oi:58][oj:54]
;W[mh];B[ki];W[me];B[im];W[qm]
C[Kato: Look at 60 and 64: all White's stones are huddled up on
the inside.
]LB[me:62][im:63][ki:61][mh:60][nk:59]
;B[cl]
(;W[cn]
C[Rin: White has already fallen behind, but he keeps defending
solidly. Black races ahead, and White keeps taking gote. It's
strange. Losing like this it's like imperfect combustion.

Kato: He must do something. How about 66 at `a', for example?
]LB[gg:a][cl:65][qm:64]
;B[bf];W[ce];B[dk]
(;W[lk]
C[Ishida: The other possibility is starting a fight by ramming
into Black with `a' instead of 70.

Kato: White 70 is the proper move.

Ishida: Even so, Black 69 is a powerful move.

Rin: White can't expect to win when the White /\\ stone on the
left side is swallowed up whole.
]LB[dj:a][dk:69][ce:68][bf:67][cn:66]
TR[di]
;B[fg];W[fk];B[bh];W[fm];B[dq];W[dp];B[eq]
C[Black secures territory in sente.
]LB[dp:76][dq:75][fm:74][bh:73][fk:72][fg:71][lk:70]
;W[cr]
;B[gl];W[fl];B[ej];W[hp];B[hq];W[gq];B[gp];W[iq];B[hr];W[ip]
;B[ir];W[jq];B[jr];W[kq];B[hc]
C[Rin: White makes hardly any gains in the fight from 82 on. Black
93 seems to wrap it up.
]LB[kq:92][jr:91][jq:90][ir:89][ip:88][hr:87][iq:86][gp:85][gq:84][hq:83][hp:82][ej:81][fl:80][gl:79][cr:78][eq:77]
;W[gc];B[hb];W[bm];B[bl];W[qb]
;B[rb];W[hd]
C[White's only hope is to make some profit against this group,
but Black has too much eye-space and running room.
]LB[rb:99][qb:98][bl:97][bm:96][hb:95][gc:94][hc:93]
;B[jc];W[ef];B[eg];W[fj];B[ei];W[es];B[kr]
(;W[cf]
C[White cannot rescue /\\, even by playing at `a'.
]LB[kr:7][es:6][ei:5][fj:4][eg:3][ef:2][jc:1][hd:0]
TR[gq]
;B[cg];W[af];B[rl];W[bg];B[ah];W[pc];B[qd];W[lr]
;B[mr]
(;W[jh]
C[White cannot cut Black off, even with `a'.
]LB[ls:a][mr:17][lr:16][qd:15][pc:14][ah:13][bg:12][rl:11][af:10][cg:9][cf:8]
;B[kh];W[lj];B[rn];W[rm];B[sm];W[mb];B[id];W[lq]
;B[fr]
C[Though White could not rescue his /\\ stone, his attempt to do
so would have eliminated all of Black's territory there. Now
that Black has already taken profit with 107 and 117, he secures
profit here.
]LB[lq:26][id:25][mb:24][sm:23][rm:22][rn:21][lj:20][kh:19][jh:18][kr:7][mr:17]
TR[gq]
;W[pl];B[pj];W[ok];B[qo];W[hf];B[ij];W[jj];B[ji];W[ii]
;B[kj];W[jk];B[kk];W[hj];B[kl];W[kf];B[jf]
C[White resigns after Black 143.

Time taken:

White: 5 hours 23 mins.

Black: 6 hours 13 mins.

Most of the analysis after the game was devoted to White 48.
According to the Yomiuri commentary, Ishida Yoshio commented,
"Otake stored up strength with White 48 at /\\, but the game ended
before he had a chance to explode it. Black scored a strategic
success with his attack at 43 at /\\.
]LB[kf:42][kl:41][hj:40][kk:39][jk:38][kj:37][ii:36][ji:35][jj:34][ij:33][hf:32][qo:31][ok:30][pj:29][pl:28][fr:27]
TR[gd][ld]
)
(;W[ls]
C[If White tries to separate Black...
];B[lq]
C[...White cannot cut at A because of damezumari. White's attempt
to cut off Black fails.
]LB[lq:2][ls:1][mq:A]
))
(;W[fr]
C[If White tries to rescue /\\...
]TR[gq]
;B[ds];W[dr];B[er];W[fs];B[gr]
C[...White cannot connect at A because of damezumari (lack of liberties).
]LB[gr:6][fs:5][er:4][dr:3][ds:2][fr:1][fq:A]
))
(;W[dj]
C[Ishida: The other possibility if for White to start a fight by
ramming into Black at 1.

Kato: Prepared to die...but it would be more frightening for
Black if White just lashed out wildly?
]))
(;W[gg]
C[Kato: What about White 1?
];B[co]
C[Ishida: It's no good - Black invades at 2.
]LB[co:2][gg:1]
;W[ep];B[dp];W[dq];B[eo];W[eq];B[do];W[fi]
C[White 9.
]LB[fi:9][do:8][eq:7][eo:6][dq:5][dp:4][ep:3][co:2][gg:1]

;B[fq];W[fr];B[gr];W[er];B[bf]
C[Black 14.
]LB[er:13][gr:12][fr:11][fq:10][fi:9]
;W[ce];B[ci];W[cj];B[dj];W[ej]
;B[dk];W[ch];B[bi];W[bh];B[dh];W[ei];B[bj];W[cf]
C[Rin: White's only territory is the top left.
]LB[dh:24][ch:21][bh:23][bi:22][bj:26][ci:16][cj:17][dk:20][dj:18][ej:19][ei:25][ce:15][bf:14]
))
(;W[ph]
C[Ishida: Once White has jumped out with White /\\, invading at
1 is natural.

Rin: In a lightning game you'd do that without thinking twice.
]TR[ng][ne]
;B[og];W[oh];B[nh]
C[Ishida: What would Black do? Kobayashi asserted he'd cut, so
doubtless he'd play 2 and 4. There are a lot of variations here.
]LB[nh:4][oh:3][og:2][ph:1]
;W[mg];B[ni];W[oj]
C[Ishida: After the the sequence to Black 6, the game would continue
as here. It's pretty well a one-way street.
]LB[oj:7][ni:6][mg:5][nh:4][oh:3][og:2][ph:1]

(;B[oi]
C[Ishida: If Black plays 8 at `a', White can handle the fight.
]LB[oj:7][nj:a]
;W[pi];B[pj];W[mj];B[nj];W[nk];B[ok]
C[Black 14.

Captures.
]LB[oj:7][pi:9][pj:10][mj:11][nk:13][nj:12][oi:8]
;W[mi];B[mk]
;W[nl];B[mh];W[lh];B[oj];W[kg];B[pg];W[qm]
C[Ishida: White is able to play 23 in sente...
]LB[pg:22][kg:21][lh:19][mh:18][mi:15][mk:16][nl:17][oj:20][ok:14]
;B[qh];W[kk]
C[Ishida: ...then take up position with 25.
]LB[qh:24][qm:23]
;B[hd]
C[Ishida: If next Black 26...
]LB[kk:25]

;W[hp]
C[Ishida: ... then White invades at 27.

Rin: Wouldn't this be the kind of development Otake likes?

Ishida: He changed his mind.
]LB[hd:26]
)
(;B[nj]
C[If Black tries to keep White hemmed in...
]LB[oj:7]
;W[pj]
C[Ishida: ...White blocks at 9 and can handle this fight.
]LB[pj:9][nj:8][oj:7][ni:6][mg:5][nh:4][oh:3][og:2][ph:1]
)))
(;W[mj]
C[If White reduces Black's moyo with 1 instead of defending his
own territory...
];B[ec]
C[Rin: ...Black can't afford to answer with a move on the right
side. Would he play 2?
]LB[ec:2][mj:1]

(;W[hc]
C[Rin: If Black plays 2 here White would respond at `a'.

Kato: Eh? Isn't White 3 the move?

Rin: H'm. Could White invade at 'b' instead?
]LB[hp:b][pi:a][hc:3][ec:2][mj:1]
)
(;W[pi]
C[If White follows Rin's suggestion of 3 here...
]LB[ec:2][mj:1]
;B[rn]
C[Kato: ...Black links up with 4.
]LB[rn:4][pi:3][ec:2][mj:1]
)
(;W[hp]
C[Rin: Could White invade at 3 instead?

Ishida: But--well, let's leave it at that.
]LB[ec:2][mj:1]
)))
(;B[on]
C[Black tries to avoid a clumsy shape.
];W[om];B[lp]
(;W[qm]
C[Kato: After 2, you'd want to jump in at 4 rather than connect
at .
]LB[lm:a][qm:4][lp:3][om:2][on:1]

(;B[lm]
C[Rin: Could Black go all out with 5 at `a'?
]LB[qj:a][lm:5][qm:4][lp:3][om:2][on:1]
;W[ll];B[km];W[kl];B[jm];W[pn];B[mq];W[pi]
C[Kato: Perhaps this leads to a White invasion at 12. A fierce
fight can be expected. I can't say which is better.
]LB[pn:10][mq:11][jm:9][km:7][kl:8][ll:6][lm:5]
)
(;B[qj]
C[Black defends his territory, challenging White to make something
happen.
]LB[lp:3][qm:4][om:2][on:1]
;W[kp];B[mq];W[kq]
(;B[lm]
C[Ishida: Surely White can't play 6 and 8? Yes, he can, he can.

Kato: White can handle this fight regardless of whether Black
plays 9 here or at `a'.
]LB[ko:a][lm:9][kq:8][mq:7][kp:6][qj:5][qm:4][lp:3][om:2][on:1]
;W[jo]
C[Kato: White can handle this fight.
]LB[lm:9][jo:10]
)
(;B[ko]
C[Even if Black tries the other cut...
]LB[qj:5][mq:7][kq:8][kp:6]
;W[jo]LB[jo:10][ko:9][kq:8][mq:7][kp:6][qj:5][qm:4][lp:3][om:2][on:1]
;B[kn];W[lm]
C[...White can handle this fight.
]LB[jo:10][kn:11][ko:9]
)))
(;W[lm]
C[Connecting at 1 is not appropriate.
])))
